![]() ![]() As you're likely aware, memory leaks occur when the software fails to release memory that is no longer needed, which can lead to increased resource consumption and a decline in performance over time. This leads me to suspect that there may be a memory leak issue associated with the channel-changing function. However, when I either restart the game or switch maps, the game's performance tends to normalize once more. Ofcourse I have done your suggestion before I make this report This increased latency seems to persist and worsen over time, often to the point where it impacts the overall gameplay experience. I have noticed that the game tends to become gradually laggier the more I change channels. I am writing to report a potential issue that I and potentially other users may be experiencing with the game Ragnarok Mobile Eternal Love, particularly when played on the LD Player emulator.
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